Learn the loop
Used the Lucas Zanotto course to understand Cinema 4D timing, f-curves, and the discipline of a seamless loop.
An exploration of looping 3D animation in Cinema 4D, developed through the Get into 3D with Lucas Zanotto course and a series of character variations, timing studies, and f-curve experiments.
I enrolled myself on Get into 3D with Lucas Zanotto to extend what I could create. I had modelled 3D objects before; I wanted to learn how to animate them too. Working in Cinema 4D, I practised timing, f-curves and looping movement, then used character variations to explore how those technical choices change the feeling of an animation.
These exercises grew from the course: repeating a simple movement, adjusting its timing and exploring new character treatments. The aim was to build confidence in animating in three dimensions as well as modelling in them.
The loop variations let me compare how shape, colour and movement work together. Repeating the exercise helped me build a wider set of tools for future motion work.
Used the Lucas Zanotto course to understand Cinema 4D timing, f-curves, and the discipline of a seamless loop.
Created variations on the lesson character to see how small changes in pose, scale, and rhythm alter its personality.
Refined the motion until the technical exercise started to feel like a small piece of visual storytelling.