Timing
How long an idea needs to land before the next movement begins.
A collection of short animation experiments exploring title sequences, phone-based presentation, playful timing, and how a simple visual idea can gain energy through movement.
These studies sit between finished work and visual research: short pieces made to test rhythm, transitions, framing, and the emotional difference that movement brings to a graphic idea.
These early introduction studies explore how typography, framing and transitions can establish a visual rhythm.
Early title and intro experiments focused on building a recognisable visual hook before the main content begins.
A separate motion exercise focused on playful movement and the timing of a simple visual idea.
A lighter character-led experiment built around buoyancy, anticipation, and the small comic timing that makes a loop feel alive.
How long an idea needs to land before the next movement begins.
How a graphic can change state without losing its personality or clarity.
How presentation, mockups, and context change the way motion is read.